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Axe Throwing Games

AXE THROWING GAME TYPES

AXE THROWING GAME OPTIONS

Standard Mode

2 to 4 Teams
Team with the most points after 10 throws wins!

Rules: 

  • Throw the axe and stick it to score points.
  • If the axe blade is touching the outer ring of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the higher score.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.
  • To score a “Killshot” for 10 points, you must call the Killshot before throwing. Hitting anything else, after calling a “Killshot,” counts as zero points.

Standard Mode – Easy

2 to 4 Teams (Bigger target area)
Team with the most points after 10 throws wins!

Rules: 

  • Throw the axe and stick it to score points.
  • If the axe blade is touching the outer ring of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the higher score.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.
  • To score a “Killshot” for 10 points, you must call the Killshot before throwing. Hitting anything else, after calling a “Killshot,” counts as zero points.

Race to 300

2 to 4 Teams
First team to reach or go over 300 points wins!

Rules: 

  • Throw the axe and stick it to score points.
  • If the axe blade is touching the outer ring of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the higher score.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Race to 500

2 to 4 Teams
First team to reach or go over 500 points wins!

Rules: 

  • Throw the axe and stick it to score points.
  • If the axe blade is touching the outer ring of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the higher score.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Tic Tac Toe

2 to 4 Teams
First team to get three of their letters (X, O, Y, or Z) in a row wins!

Rules: 

  • Throw the axe and stick it to place your team’s letter.
  • Count the square that the top of the axe blade is touching.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Pirate Tic Tac Toe

2 to 4 Teams
First team to get three of their letters (X, O, Y, or Z) in a row wins!

Rules: 

  • Throw the axe and stick it to place your team’s letter.
  • Count the square that the top of the axe blade is touching.
  • Steal a square by sticking a square that already has an opposing team’s letter.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Axe

2 to 4 Teams
Force the other team(s) to spell “AXE” and then they must buy the winning team a round of ale!

Rules: 

  • Just like playing H O R S E using a basketball, a team calls their shot and sticks the target, then the next team must hit the same target or their team gets a letter. If the team sticks the target, then the next team up must stick the same target until a team misses. The first team who misses gets a letter and the next team up gets to call the next shot
  • If each team sticks the target and it goes all the way around to the original team, then the original team can call a new shot.
  • If a team calls a shot and misses, then the next team gets to call a new shot.
  • When a team spells AXE, that team is eliminated and the remaining teams continue until there is only one team remaining.
  • If the axe blade is touching the outer ring of the called shot, it counts.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Viking

2 to 4 Teams
Force the other team(s) to spell “VIKING” and then they must buy the winning team a round of ale!

Rules: 

  • Just like playing H O R S E using a basketball, a team calls their shot and sticks the target, then the next team must hit the same target or their team gets a letter. If the team sticks the target, then the next team up must stick the same target until a team misses. The first team who misses gets a letter and the next team up gets to call the next shot
  • If each team sticks the target and it goes all the way around to the original team, then the original team can call a new shot.
  • If a team calls a shot and misses, then the next team gets to call a new shot.
  • When a team spells VIKING, that team is eliminated and the remaining teams continue until there is only one team remaining.
  • If the axe blade is touching the outer ring of the called shot, it counts.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Arseling

2 to 4 Teams
Force the other team(s) to spell “ARSELING” and then they must buy the winning team a round of ale!

Rules: 

  • Just like playing H O R S E using a basketball, a team calls their shot and sticks the target, then the next team must hit the same target or their team gets a letter. If the team sticks the target, then the next team up must stick the same target until a team misses. The first team who misses gets a letter and the next team up gets to call the next shot
  • If each team sticks the target and it goes all the way around to the original team, then the original team can call a new shot.
  • If a team calls a shot and misses, then the next team gets to call a new shot.
  • When a team spells ARSELING, that team is eliminated and the remaining teams continue until there is only one team remaining.
  • If the axe blade is touching the outer ring of the called shot, it counts.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

4-Connected

2 Teams
First team to connect 4 in a row wins!

Rules: 

  • Throw the axe and stick it in the circle target with the X at the top of the column you want to add your team’s colored disc.
  • If the axe blade is inside or touching the circle outline of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the one where the axe is more into the one scoring area.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

3-Connected

2 Teams
First team to connect 3 in a row wins!

Rules: 

  • Throw the axe and stick it in the circle target with the X at the top of the column you want to add your team’s colored disc.
  • If the axe blade is inside or touching the circle outline of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the one where the axe is more into the one scoring area.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Team Elimination

2 Teams
Eliminate the Opposing Team’s Colored Scoring Areas before they eliminate yours.

Rules: 

  • Throw the axe and stick it to eliminate a scoring area and score points. If each team sticks the target and it goes all the way around to the original team, then the original team can call a new shot.
  • If the axe blade is touching the outer ring of a scoring area, it counts for that scoring area and the area is eliminated.
  • Every complete turn the remaining scoring areas rotate to a different alternating position.
  • If a red or blue player accidentally hits their own color, then the scoring area they hit must be eliminated.
  • If your axe blade is touching two different scoring areas, count the higher score and/or your scoring area.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.
  • The team who eliminates all of the other teams scoring areas first, wins!

Axe – Cricket

2 Teams
Close out all of your numbers and have the higher score to win!

Rules: 

  • Players take turns throwing an axe three times each at the board, trying to hit 15 through 20 and the bullseye. All other numbers do not count.
  • Each team must “close out” all of their numbers 15 through 20 and the bullseye by sticking the numbers and bullseye three times.
  • The inner ring counts as 3 sticks while the outer ring counts as 2 sticks.
  • The bullseye outer ring counts as 1 stick while the center counts for 2 sticks.
  • If a team closes out a number before the other teams do, that team can start racking up points every time they stick that number until all teams close it out.
  • Once all teams have closed out a number, it is no longer in play and points can no longer be earned.
  • The first team that closes out all their numbers and has the higher score wins.
  • If your axe blade is touching two different scoring areas, count the higher score.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

AXE THROWING BRIEFING VIDEO

ANYONE WITH THE FOLLOWING PHYSICAL OR MENTAL CONDITIONS SHOULD EXERCISE CAUTION WHEN PLAYING

  • Women who may be pregnant
  • Back, shoulder and/or neck ailments
  • Heart ailments
  • Under the influence of drugs or alcohol
  • Any other physical or mental condition that might be affected by playing or might prevent you from throwing the axe safely

BOOK AXE THROWING ADVENTURE NOW

$ 39
95 per person
  • 55 Minute Session
  • Axe Coach
  • Beer/Wine and Food Available for Purchase

BOOK LASER TAG AND AXE THROWING COMBO

$ 49
95 per person
  • 55 Minute Axe Throwing Session
  • Axe Coach
  • Beer/Wine and Food Available for Purchase
  • 1 Session of Laser Tag (3 games played consecutively)

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