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Axe Throwing

AXE THROWING

Experience Q-AXE, Long Island’s most advanced AXE THROWING experience.

Q-AXE has 4 lanes of Axe Throwing. Axe Throwing is a target sport, similar to darts, where people face off against each other and try to throw their axe into the target.

You must be at least 14 years of older to participate in Axe Throwing.
*if 14-17 a parent or guardian must be participating in Axe Throwing as a player – no exceptions

BOOK AXE THROWING ADVENTURE NOW

$ 39
95 per person
  • 55 Minute Session
  • Axe Coach
  • Beer/Wine and Food Available for Purchase

BOOK LASER TAG AND AXE THROWING COMBO

$ 49
95 per person
  • 55 Minute Axe Throwing Session
  • Axe Coach
  • Beer/Wine and Food Available for Purchase
  • 1 Session of Laser Tag (3 games played consecutively)

ANYONE WITH THE FOLLOWING PHYSICAL OR MENTAL CONDITIONS SHOULD EXERCISE CAUTION WHEN PLAYING

  • Women who may be pregnant
  • Back, shoulder and/or neck ailments
  • Heart ailments
  • Under the influence of drugs or alcohol
  • Any other physical or mental condition that might be affected by playing or might prevent you from throwing the axe safely

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Standard Mode

2 to 4 Teams
Team with the most points after 10 throws wins!

Rules: 

  • Throw the axe and stick it to score points.
  • If the axe blade is touching the outer ring of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the higher score.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.
  • To score a “Killshot” for 10 points, you must call the Killshot before throwing. Hitting anything else, after calling a “Killshot,” counts as zero points.

Standard Mode – Easy

2 to 4 Teams (Bigger target area)
Team with the most points after 10 throws wins!

Rules: 

  • Throw the axe and stick it to score points.
  • If the axe blade is touching the outer ring of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the higher score.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.
  • To score a “Killshot” for 10 points, you must call the Killshot before throwing. Hitting anything else, after calling a “Killshot,” counts as zero points.

Race to 300

2 to 4 Teams
First team to reach or go over 300 points wins!

Rules: 

  • Throw the axe and stick it to score points.
  • If the axe blade is touching the outer ring of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the higher score.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Race to 500

2 to 4 Teams
First team to reach or go over 500 points wins!

Rules: 

  • Throw the axe and stick it to score points.
  • If the axe blade is touching the outer ring of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the higher score.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Tic Tac Toe

2 to 4 Teams
First team to get three of their letters (X, O, Y, or Z) in a row wins!

Rules: 

  • Throw the axe and stick it to place your team’s letter.
  • Count the square that the top of the axe blade is touching.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Pirate Tic Tac Toe

2 to 4 Teams
First team to get three of their letters (X, O, Y, or Z) in a row wins!

Rules: 

  • Throw the axe and stick it to place your team’s letter.
  • Count the square that the top of the axe blade is touching.
  • Steal a square by sticking a square that already has an opposing team’s letter.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Axe

2 to 4 Teams
Force the other team(s) to spell “AXE” and then they must buy the winning team a round of ale!

Rules: 

  • Just like playing H O R S E using a basketball, a team calls their shot and sticks the target, then the next team must hit the same target or their team gets a letter. If the team sticks the target, then the next team up must stick the same target until a team misses. The first team who misses gets a letter and the next team up gets to call the next shot
  • If each team sticks the target and it goes all the way around to the original team, then the original team can call a new shot.
  • If a team calls a shot and misses, then the next team gets to call a new shot.
  • When a team spells AXE, that team is eliminated and the remaining teams continue until there is only one team remaining.
  • If the axe blade is touching the outer ring of the called shot, it counts.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Viking

2 to 4 Teams
Force the other team(s) to spell “VIKING” and then they must buy the winning team a round of ale!

Rules: 

  • Just like playing H O R S E using a basketball, a team calls their shot and sticks the target, then the next team must hit the same target or their team gets a letter. If the team sticks the target, then the next team up must stick the same target until a team misses. The first team who misses gets a letter and the next team up gets to call the next shot
  • If each team sticks the target and it goes all the way around to the original team, then the original team can call a new shot.
  • If a team calls a shot and misses, then the next team gets to call a new shot.
  • When a team spells VIKING, that team is eliminated and the remaining teams continue until there is only one team remaining.
  • If the axe blade is touching the outer ring of the called shot, it counts.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Arseling

2 to 4 Teams
Force the other team(s) to spell “ARSELING” and then they must buy the winning team a round of ale!

Rules: 

  • Just like playing H O R S E using a basketball, a team calls their shot and sticks the target, then the next team must hit the same target or their team gets a letter. If the team sticks the target, then the next team up must stick the same target until a team misses. The first team who misses gets a letter and the next team up gets to call the next shot
  • If each team sticks the target and it goes all the way around to the original team, then the original team can call a new shot.
  • If a team calls a shot and misses, then the next team gets to call a new shot.
  • When a team spells ARSELING, that team is eliminated and the remaining teams continue until there is only one team remaining.
  • If the axe blade is touching the outer ring of the called shot, it counts.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

4-Connected

2 Teams
First team to connect 4 in a row wins!

Rules: 

  • Throw the axe and stick it in the circle target with the X at the top of the column you want to add your team’s colored disc.
  • If the axe blade is inside or touching the circle outline of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the one where the axe is more into the one scoring area.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

3-Connected

2 Teams
First team to connect 3 in a row wins!

Rules: 

  • Throw the axe and stick it in the circle target with the X at the top of the column you want to add your team’s colored disc.
  • If the axe blade is inside or touching the circle outline of a scoring area, it counts for that scoring area.
  • If your axe blade is touching two different scoring areas, count the one where the axe is more into the one scoring area.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Team Elimination

2 Teams
Eliminate the Opposing Team’s Colored Scoring Areas before they eliminate yours.

Rules: 

  • Throw the axe and stick it to eliminate a scoring area and score points. If each team sticks the target and it goes all the way around to the original team, then the original team can call a new shot.
  • If the axe blade is touching the outer ring of a scoring area, it counts for that scoring area and the area is eliminated.
  • Every complete turn the remaining scoring areas rotate to a different alternating position.
  • If a red or blue player accidentally hits their own color, then the scoring area they hit must be eliminated.
  • If your axe blade is touching two different scoring areas, count the higher score and/or your scoring area.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.
  • The team who eliminates all of the other teams scoring areas first, wins!

Axe – Cricket

2 Teams
Close out all of your numbers and have the higher score to win!

Rules: 

  • Players take turns throwing an axe three times each at the board, trying to hit 15 through 20 and the bullseye. All other numbers do not count.
  • Each team must “close out” all of their numbers 15 through 20 and the bullseye by sticking the numbers and bullseye three times.
  • The inner ring counts as 3 sticks while the outer ring counts as 2 sticks.
  • The bullseye outer ring counts as 1 stick while the center counts for 2 sticks.
  • If a team closes out a number before the other teams do, that team can start racking up points every time they stick that number until all teams close it out.
  • Once all teams have closed out a number, it is no longer in play and points can no longer be earned.
  • The first team that closes out all their numbers and has the higher score wins.
  • If your axe blade is touching two different scoring areas, count the higher score.
  • If your axe falls out of the board before the score is determined, the shot counts as a miss.

Darts – Cricket

2 Teams
Using steel tipped darts, close out all of your numbers and have the higher score to win!

Rules: 

  • Players take turns throwing three darts at the board, trying to hit 15 through 20 and the bullseye. All other numbers do not count.
  • Each person must “close out” all of their numbers (15 through 20 and the bullseye), by sticking the number three times before the game can end.
  • The inner ring counts as 3 sticks while the outer ring counts as 2 sticks.
  • The bullseye outer ring counts as 1 stick while the center counts for 2.
  • If a player closes out a number before the other does, that player can start racking up points every time they hit that number until the other player closes it out.
  • Once both teams have closed out a number, it is no longer in play and neither team can score points on it.
  • The team that closes out the board with greater or equal points wins.
  • If your dart falls out of the board before the score is determined, the shot counts as a miss.

Long Shot Darts

2 Teams
Using steel tipped darts and a giant dart board, close out all of your numbers and have the higher score to win!

Rules: 

  • Players take turns throwing three darts at the board, trying to hit 15 through 20 and the bullseye. All other numbers do not count.
  • Each person must “close out” all of their numbers (15 through 20 and the bullseye), by sticking the number three times before the game can end.
  • The inner ring counts as 3 sticks while the outer ring counts as 2 sticks.
  • The bullseye outer ring counts as 1 stick while the center counts for 2.
  • If a player closes out a number before the other does, that player can start racking up points every time they hit that number until the other player closes it out.
  • Once both teams have closed out a number, it is no longer in play and neither team can score points on it.
  • The team that closes out the board with greater or equal points wins.
  • If your dart falls out of the board before the score is determined, the shot counts as a miss.

AXE BRIEFING VIDEO

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